


- #Mount and blade medieval conquest how to equip helmet mod
- #Mount and blade medieval conquest how to equip helmet full
Asset use permission You must get permission from me before you are allowed to use any of the assets in this file.Conversion permission You are not allowed to convert this file to work on other games under any circumstances.Modification permission You must get permission from me before you are allowed to modify my files to improve it.Upload permission You are not allowed to upload this file to other sites under any circumstances.Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources.Permissions and credits Mount And Blade Warband 1257 Ad Enhanced Credits and distribution permission From this point on the player and NPC lor The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible.
#Mount and blade medieval conquest how to equip helmet mod
This mod attempts to reflect the reality of 13th century Europe. Mount & Blade: Warband - Warsword Conquest v.1.2h Mount & Blade: Warband - Mount & Gladius v.1.0 Mount & Blade: Warband - Dawn of a new era v.4122016 Mount & Blade: Warband - Diplomacy 4.litdum v.0.3 Mount & Blade: Warband - Kingdom of Andria v.1.1 Mount & Blade: Warband - The Last Days v.3.5 Mount & Blade: Warband - A World of Ice and Fire v.3.0 Mount & Blade: Warband - Anno Domini 1257 v.1.13 Mount & Blade: Warband - Romance of the Three Kingdoms v.2.76 Mount & Blade: Warband - A Clash of Kings v.6.0 Mount & Blade: Warband - 1776 American Revolution v.1.5 Mount & Blade: Warband - Floris Mod Pack v.2.55 Mount & Blade: Warband - The Parabellum v.1.2a A good number of them are historically based reconstructions of real places!

Each knight has a unique costume with a matching barded horse, each lord has a historically accurate coat of arms which is displayed on his equipment (wherever historical information has been found)įor the changelog and more information visit the mod's official forum, thanks. For the AI this is implemented through how they recruit soldiers, for the player upkeep help to enforce this rule. AI and player armies that reflect the reality of 13th century, no top tier troop armies, peasants and low trained troops are your basic soldiers. historically correct map with accurate trade routes The mod is currently compatible with Warband 1.126 single player, and it is to be considered in alpha stage. Crusader States (Cyprus, Antioch, Kingdom of Jerusalem etc) The monastic state of Teutonic KnightsĢ3. I will not read comments posted here, sorry.ġ1. If you have a comment/question go to the mod's forum. This installer does not include music, music is here From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent. Needs to be like 60% of the size it is now, less villages and more tlc in terms of detail.This mod attempts to reflect the reality of 13th century Europe. My biggest gripe with 1257 is the vast massive expanse and waffle of a campaign map. Overall it's just a slightly improved 1257 so far - with that being said, it looks like there is a lot of hope for it as the guy whose making it might keep improving. Still yet to see all the scenes, as I loved them in 1257.
#Mount and blade medieval conquest how to equip helmet full
I was cursing after each bout, and trembling to think what a full scale battle must be like. Combat is hectically improved, was training the peasants and boy did they give me a run for my money. It's basically 1257AD, campaign maps graphics seem really crisp.
